Ubisoft Lies About DRM On PC Port Of ‘From Dust’
The PC translation of Eric Chahi's exotic sandpile game From Dust is finally disposable for purchase after a iii week delay, and if you're into solving puzzles and shepherding worshippers from village to village with the terraforming prowess of an all-powerful deity it's definitely deserving a look. Unfortunately, despite being for the most part a exclusive-actor affair the game mechanically connects to the Ubisoft servers to authenticate itself every time you iron heel it up. Once the servers receive verified that you're not acting a pirated re-create you're unpaid to gulf and play offline, only if you don't have accession to the Internet you can't play From Dust. Historic period.
Ubisoft is infamous for handicapping their Personal computer games with demanding DRM to avert piracy, and the company garnered massive amounts of dismissive pressure antepenultimate class over their decisiveness to require a persistent online connection to play the Microcomputer version of popular titles like Assassin's Creed II. Ubisoft relented later in the year and updated their Online Services Platform to only require online hallmark when a role player first loads a game, making it easier for those who unrecorded in regions with intermittent Internet access to fun the games they paid for.
From Dust currently employs the same arrangement, and it's a little frustrating to see Ubisoft demanding online certification all time you jump the game when the troupe previously claimed that the PC version would require nothing of the form. Rather, a Ubisoft employee posted an announcement happening an official Ubisoft forum promising haunted Personal computer gamers that From Dust would only require a one online authentication control when the gamey was introductory ladened, and could be played offline from then on. This has been well-tried false, and while many game critics are finished in arms about what they perceive to be blazing fabrication connected Ubisoft's separate the always excellent PC gaming blog Rock, Paper, Scattergun has a full account statement (including a screenshot of the fallacious post, which Ubisoft has since removed and replaced with this one).
The problem here is not that Ubisoft is requiring PC gamers to validate themselves every time they boot up a Ubisoft game — though that's certainly frustrating — merely rather that the company has repeatedly and unapologetically misled their customers. Having played From Dust along XBox Alive Arcade trey weeks ago, I derriere severalize you that it's an challenging and gorgeous puzzle game masquerading as a graven image sim in the venous blood vessel of Populous or Black & White. I don't think information technology's quite as fun operating theater moving atomic number 3 Eric Chahi's classic PC platformer Another World, just information technology's definitely worth acting. Just don't pip out on the PC, because despite being delayed almost an uncastrated month the PC port is reportedly full with bugs and poor visual communication performance. Also, you'll need to be online or you can't play.
It's a real attaint too, because separate downloadable titles featured on XBox Live's Summertime of Arcade have been ported to the PC with great success. Supergiant Games achieved critical and commercial success with their excellent action-RPG Bastion, and with patronage for piercing-resolution monitors thePC version looks even better. Even better, there's no DRM to speak of beyond a simple Steam login. Clear it's not impossible to with competence adapt great games to the PC, Ubisoft simply doesn't seem to respect PC gamers enough to annoy.
What do you think?
Link with Pine Tree State on Chirrup @game_on
Source: https://www.pcworld.com/article/482064/ubisoft_lies_about_drm_on_pc_port_of_from_dust.html
Posted by: comesbeamer.blogspot.com
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